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Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
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omd.design
| | hideout.ink
10.5 parsecs away

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| | Explore a dark & unknown Venice in this point-and-click adventure. Your goal? Find a way to reunite your soul & body. Gather information & solve puzzles in your spectral form to make your way into this world despite the shenanigans of a troublesome demon! In this project, my job was to create new mechanics and adapt already existing ones that were written by another developer. My job consisted mostly on polishing the possession mechanic in the game, as well as implementing the UI and its programming.
| | arcaneatlas.games
2.8 parsecs away

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| | A resolution mechanic inspired by Prismatic Wasteland's new year's challenge and pontoon.
| | www.wizardthieffighter.com
7.5 parsecs away

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| | A good human finally asked: "Are there any quick-and-dirty conversion guidelines for porting in B/X or OSE monsters into SDM? HD roughly equate to level, use the baseline stats, and add a special trait/power?" And I finally found the brain space to answer and not tell myself, "Oh, I'll do it, but
| | guitarheroandy.blogspot.com
26.3 parsecs away

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| Got 5 more units and a bunch more heroes rebased this week. Well over 400pts now!