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omd.design
| | hideout.ink
19.2 parsecs away

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| | Explore a dark & unknown Venice in this point-and-click adventure. Your goal? Find a way to reunite your soul & body. Gather information & solve puzzles in your spectral form to make your way into this world despite the shenanigans of a troublesome demon! In this project, my job was to create new mechanics and adapt already existing ones that were written by another developer. My job consisted mostly on polishing the possession mechanic in the game, as well as implementing the UI and its programming.
| | dododecahedron.blog
10.9 parsecs away

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| | A new(?) resolution mechanic in response to the Prismatic Wasteland blog challenge.
| | www.prismaticwasteland.com
12.2 parsecs away

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| | I present a brand new resolution mechanic and challenge all bloggers to do the same! Ill include links to every blog that accepts my challenge.
| | swkhakhan.blogspot.com
59.2 parsecs away

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| A pic I thought was cool on FB, just to grab attention. I didn't do much of anything in 2024. My health took a nose dive this past year, alt...