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omd.design
| | hideout.ink
10.5 parsecs away

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| | Explore a dark & unknown Venice in this point-and-click adventure. Your goal? Find a way to reunite your soul & body. Gather information & solve puzzles in your spectral form to make your way into this world despite the shenanigans of a troublesome demon! In this project, my job was to create new mechanics and adapt already existing ones that were written by another developer. My job consisted mostly on polishing the possession mechanic in the game, as well as implementing the UI and its programming.
| | dododecahedron.blog
1.9 parsecs away

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| | A new(?) resolution mechanic in response to the Prismatic Wasteland blog challenge.
| | arcaneatlas.games
2.8 parsecs away

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| | A resolution mechanic inspired by Prismatic Wasteland's new year's challenge and pontoon.
| | arch-brick.blogspot.com
13.4 parsecs away

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| I made Taken by the Blood-Men , an entry for Idle Cartulary's Zungeon jam ! It's a 1st level dungeon adventure, statted for old-school games...