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trixter.oldskool.org
| | hideout.ink
55.6 parsecs away

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| | I co-hosted a podcast in which we reached out to Content Creators, Artists, Game Developers, Musicians and talked about obstacles we've faced in our professional careers with our mental health. The purpose of this podcast is to destigmatize talking about our mental health, and to share our experience so that people entering any type of creative industry can understand that they are not alone in the issues they might be facing.
| | drop-iii-inches.com
71.4 parsecs away

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| | As August 2017 draws to a close, here is an episode we recorded in May with a lead-in we recorded earlier in August. It's been a busy summer. Topics include: Martin Haye's Satan Mode di...
| | frothsofdnd.blogspot.com
333.3 parsecs away

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| | I hope everyone is well. I am very excited to be able to share a little game I have been working on for a while. 12v12 is a D12-based multi-...
| | initialcommit.com
90.0 parsecs away

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| In this article, we'll discuss Scheme and why we feel it is the hardest programming language to learn. We will also discuss a few other difficult programming languages.