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longwelwind.net | ||
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clemenswinter.com
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| | | | | The rapid progress in deep reinforcement learning (RL) over the last few years holds the promise of fixing the shortcomings of computer opponents in video games and of unlocking entirely new regions in game design space. However, the exorbitant engineering effort and hardware investments required to train neural networks that master complex real-time strategy games... | |
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www.paradeofrain.com
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| | | | | Were still balancing Outwitters gameplay. When thinking about changing, removing, or adding gameplay I try to keep two aspects in mind, choices and unpredictability. Ill speak to the choices aspect today, as Im still trying to grapple with that whole unpredictability thing in a turn-based perfect-knowledge setting. When we set out to create Outwitters, we wanted to make a simplified strategy game. One where players can easily pick it up much in the same way they pick up an iOS arcade game. | |
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gafferongames.com
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| | | | | Hello readers, I'm no longer posting new content on gafferongames.com Please check out my new blog at mas-bandwidth.com! Introduction Hi, I'm Glenn Fiedler and welcome to Networked Physics. In the previous article we explored the physics simulation we're going to network in this article series. In this article specifically, we're going to network this physics simulation using deterministic lockstep. Deterministic lockstep is a method of networking a system from one computer to another by sending only the... | |
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jimmeruk.com
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| | | This idiot posted a picture of himself during the election campaign. Ripe for photoshopping. | ||