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nyanpasu64.gitlab.io
| | int10h.org
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| | VileR's blog: old school PCs, games, graphics, programming, fonts, demos, and so on.
| | www.copetti.org
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| | An in-depth analysis that explains how this console works internally
| | next-hack.com
21.2 parsecs away

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| | [AI summary] The user provided a detailed article about developing a Doom port for a Bluetooth dongle using the nRF52840 microcontroller. The article discusses technical challenges like optimizing 3D rendering, implementing double buffering for efficient data transfer, and achieving a high frame rate (34.5 fps) despite hardware limitations. It also compares the project's performance with other ports and highlights the importance of efficient resource management in embedded systems.
| | varun.ca
43.7 parsecs away

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| When building a 3D scene using libraries such as Three.js we generally use meshes. You define a geometry attach some material to it to...