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monstersandmanuals.blogspot.com
| | appendixnbookclub.com
8.2 parsecs away

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| | Our Patron Book Club joins us to discuss Katherine Kurtz's "Deryni Rising", sarcophagi, achieving literary liftoff, the Brandon-to-Demos scale, fantasy worlds with real-life historical cultures, female fantasy authors writing under their own names, scattered hidden magical races, Empire of the Petal Throne, AD&D psionics, counterspells, adventure hooks to clear a character's name, Dragon Magazine and...
| | bluedeckshoe.com
9.9 parsecs away

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| | As time goes by, it becomes harder and harder for many players to get together for a game. Real life has a nasty habit of getting in the way. Gaming online using Google hangouts, Roll20.net and the like help by eliminating the constraint that everyone has to be in the same geography, but they still...
| | swordsandstitchery.blogspot.com
7.3 parsecs away

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| | Warriors of the Red Planet Rpg has some of my favorite monsters and my players over the years have come to really hate them. A few of the...
| | www.containsmoderateperil.com
33.3 parsecs away

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| I bought Hell Let Loose last night. A decision I suspect that I shall regret. Despite the fact that I know that the YouTube videos of this game are carefully curated and therefore not truly representative of the reality of its gameplay, I felt compelled to try this World War II multiplayer tactical first-person shooter. From time to time I find a game that really appeals to me as a concept and I want to play it. However, more often than not these are online multiplayer games and as such the human element is distinctly "variable". Hence the idealised gameplay that I imagine is a far cry from what playing the game is really like. I'm sure I am not alone in this mindset. Sometimes I have to just "get it out of my system" and the only real way to do that is buy ...