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| | cannibalhalflinggaming.com
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| | The one subsystem that all traditional RPGs bolt onto their core resolution mechanics is a conflict system and, like it or not, the most popular iteration of a conflict system is one for physical combat. Cyberpunk 2020 had a combat system designed with realism in mind, and, thanks to a statistical basis in actual criminal...
| | syncaine.com
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| | If you have a skill based (as opposed to XP/level based) character development system, is there any reason NOT to use EVE's real-time progression? How many of DarkFall's "it's a huge grind" problems would be resolved if you gained skills in real-time like in EVE, rather than through playing/macroing them up? Aventurine made some good...
| | ongoingcampaign.blogspot.com
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| | There were quite a few attempts to break the near-monopoly that D&D held on the early fantasy adventure gaming industry. A couple have withs...
| | theotherside.timsbrannan.com
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| The Other Side Blog is a game design blog from Timothy S. Brannan