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www.codeofhonor.com
| | washingupsoftwareprojects.com
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| | [AI summary] This blog post is a comprehensive and nostalgic reflection on classic video games, particularly those from the ZX Spectrum and arcade eras. It covers a variety of titles including JetPac, Lunar Jetman, Solar Jetman, Quickshot 2 Turbo, and Akka Arrh, discussing their gameplay mechanics, historical context, and the author's personal experiences with them. The post also touches on the author's efforts to create a blog without JavaScript, using only HTML and CSS, and includes a range of images and screenshots of the games.
| | filiph.net
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| | What happens when you decide to benchmark Flutter as if it was a 2D game development framework.
| | syncaine.com
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| | If you have a skill based (as opposed to XP/level based) character development system, is there any reason NOT to use EVE's real-time progression? How many of DarkFall's "it's a huge grind" problems would be resolved if you gained skills in real-time like in EVE, rather than through playing/macroing them up? Aventurine made some good...
| | gamingbolt.com
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| Check out GamingBolt's PS5, Xbox Series X, Xbox Series S, PC, Nintendo Switch, PS4, Xbox One, PS3, Xbox 360, 3DS, PS Vita, PSP, Wii, Wii U, Mobile, Android, and iOS video games reviews.