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www.oranlooney.com | ||
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gameprogrammingpatterns.com
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| | | | | [AI summary] This chapter explores the use of prototypes and delegation in data modeling, particularly in game development. It discusses how traditional object-oriented approaches, such as class hierarchies and inheritance, can be compared to JavaScript's prototype-based model. The chapter also highlights the benefits of using delegation for reusing data, such as reducing duplication and improving maintainability. It provides examples of how prototypes can be used to create a more efficient and flexible data model for game entities, such as goblins and weapons. | |
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blog.mgechev.com
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| | | | | On 18th of September 2014 was pushed the initial commit of version 2.0 of the AngularJS framework. A few weeks ago the core team at Google, published AngularJS' 2.0 website and gave a couple of talks on ng-conf about their new router, change detection, templating, etc. I'm passionate about AngularJS since its early versions so I decided give it a try using the quick start. In the meantime I and also created an angular2-seed project for my test, dummy projects. | |
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reactkungfu.com
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| | | | | React.js is not only a technology for creating dynamic user interfaces. Sure, it is unopinionated about how you structure the rest of your frontend application. But it does not mean that there are no ideas or guidelines that can help you with creating other parts of your app. There are many ideas and technologies that align well with React.js. One of those (more general) ideas is data immutability. It comes from the functional programming world - and applied to the design of your frontend app can have many benefits. | |
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www.theserverside.com
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| | | Vibe coding, or using AI agents to create application code, is a surging trend. Watch how vibe coding works with two popular tools, Replit and GitHub Copilot. | ||