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blog.demofox.org
| | www.tonmeister.ca
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| | #2 in a series of articles about the technology behind Bang & Olufsen loudspeakers Part 1: The very basics Let's build a loudspeaker with a relatively decent frequency range. Actua...
| | vankessel.io
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| | A blog for my thoughts. Mostly philosophy, math, and programming.
| | troll-audio.com
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| | A frequent claim by detractors of digital audio is that the time resolution is equal to the sampling interval, 22.7 ?s for the CD format. This is incorrect. Although there is a limit, it is much sm...
| | timur.hu
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| NGG (Next Generation Geometry) is the technology that is responsible for any vertex and geometry processing in AMD RDNA GPUs. I decided to do a write-up about my experience implementing it in RADV, which is the Vulkan driver used by many Linux systems, including the Steam Deck. I will also talk about shader culling on RDNA GPUs.