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btorpey.github.io
| | www.yodaiken.com

[AI summary] The author outlines three technical proposals for the C standard working group to clarify undefined behavior, improve aliasing rules for memory allocators, and restrict optimizations that violate language semantics.
0.9 parsecs

Travel
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| | kristerw.blogspot.com

My twitter feed has recently been filled with discussions about the following program #include typedef int (*Function)(); s...
4.4 parsecs

Travel
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| | blog.regehr.org

[AI summary] The provided text is a discussion thread about undefined behavior in C and C++ programming languages, focusing on integer overflow, pointer aliasing, and compiler optimizations. Key points include the implications of undefined behavior in real-world code, the role of compilers in handling such cases, and the balance between adhering to standards and accommodating practical programming needs. The conversation touches on tools for detecting undefined behavior, the evolution of C/C++ standards, and the importance of unit testing and maintenance in software development.
3.7 parsecs

Travel
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| | lisyarus.github.io

[AI summary] The text discusses the various components and considerations involved in creating a game engine, including topics such as window creation, 2D graphics, scripting, networking, AI, UI, and distribution. It emphasizes the importance of starting with a simple engine and gradually building upon it by identifying reusable code and isolating it into a library or project. The author suggests focusing on making games first and then creating an engine to avoid repetition, highlighting that not every game or engine requires all the features discussed. The text also touches on distribution challenges and the importance of automation in building cross-platform games.
29.5 parsecs

Travel
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