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gameprogrammingpatterns.com
| | mropert.github.io
21.6 parsecs away

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| | Let's talk about game simulations. Today we look at some more real life script performance issues and discuss the two hard problems in computer science.
| | piemaster.net
12.9 parsecs away

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| | I want to talk a bit about the Artemis framework I've been playing with, but it won't mean much without some background knowledge of the entity/component paradigm of game design. This post, then, is a quick review of my experience with entities and components, and how they relate to the more traditional object-oriented (OO) paradigm, and in particular, what sucks about both. If you're familiar with the entity/component paradigm already, you may just want to skip over to my detailing ofEntity/Component Game Design That Works: The Artemis Framework » and read through this at your leisure. There's a few connections, but I'm trying to keep it at a pretty high level for now.
| | gamearchitect.net
15.5 parsecs away

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| | aaronbos.dev
73.0 parsecs away

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| Podcasts have become very popular over the years and you can almost guarantee that there is a podcast available for any of your personal interests. In this post, I'll describe how I believe podcasts have helped me grow as a developer. We'll also take a look at some of my favorite podcasts and discuss a little bit of what they're about and why I enjoy them so much.