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gameprogrammingpatterns.com
| | simpleprogrammer.com
4.2 parsecs away

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| | What Languages to Learn, How to Structure Code, Algorithms & Data Structures, Methodologies, Source Control, Object Oriented Design, Frameworks or Stack ...
| | qntm.org
3.6 parsecs away

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| | [AI summary] The provided text is a collection of comments and discussions about the book 'Clean Code' by Robert C. Martin. It includes various perspectives on the book's content, examples, and recommendations for alternative resources. The discussion covers topics like code readability, side effects, method design, and the use of specific programming techniques. Some users criticize the examples in the book, while others appreciate its insights and find it helpful for learning clean coding practices. There are also mentions of other books and resources that are suggested as alternatives or supplements to 'Clean Code'.
| | cowboyprogramming.com
3.7 parsecs away

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| | [AI summary] The article discusses the transition from traditional inheritance-based object hierarchies to a component-based architecture in game development. It highlights the challenges of refactoring existing code and the eventual benefits of more flexible, maintainable, and reusable code. Key points include the use of common interfaces, data-driven object creation, and the importance of managing component dependencies for performance.
| | loufranco.com
21.5 parsecs away

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