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3zanders.co.uk | ||
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austinmorlan.com
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| | | | | While programming you often need some memory to do something but you dont know at compile-time how much you need. Instead you have to use malloc from C or new from C++ (or more commonly std::vector) to request a certain amount of memory to be allocated for you on the heap. Thats just how it works. You might not question this sort of pattern while doing normal programming but once you start getting into game development youll quickly learn these sorts of dynamic memory allocations that occur at runtime ca... | |
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blog.molecular-matters.com
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| | | | | As promised last time, today we will see how pool allocators can help with allocating/freeing allocations of a certain size, in any order, in O(1) time. Use cases Pool allocators are extremely helpful for allocating/freeing objects of a certain size which often have to be created/destroyed dynamically, such as weapon bullets, entity instances, rigid bodies,... | |
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dayvster.com
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| | | | | A dive into how Zig handles memory allocation and how you can use Allocators to control it. Learn more about Zig's unique approach to memory management. | |
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lyncd.com
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