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chrisshort.net
| | www.nintendo.co.za

Delve into this interview series in which Nintendo developers convey in their own words Nintendos thoughts about creating products and the specific points they are particular about.
4.6 parsecs

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| | pixelpoppers.com

I've been watching Nintendo's mobile experiments with growing trepidation. I loved that Super Mario Run was basically a fully-featured demo and a single budget-priced purchase for all the rest of the content. I was happy to pay for that game. I hated that the market punished Nintendo for using this strategy, and worried what Nintendo would do for its future games. I hated that Fire Emblem Heroes was ostensibly free but monetized via a double-RNG gacha system. I hated that Animal Crossing: Pocket Camp started very chill but increasingly stuffed itself with calls to action toward the (often gacha-based) monetization, resulting in a "stressful mess". These were both games I enjoyed a lot for a while but which turned me off due to the aggressive and exploitative...
6.5 parsecs

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| | www.tohya.net

The solution for anyone wishing the Switcht's left Joy-Con had a digi pad in place of its buttons
5.6 parsecs

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| | www.rockpapershotgun.com

The Legend of Khiimori, a horse-centric delivery game set in 13th century Mongolia, has has its early access release pushed back to March 2026.
17.1 parsecs

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