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oldschoolgameblog.com
| | oldmachinery.blogspot.com

I've made the multi-OS (PC/Linux/Mac) multi-platform (ZX Spectrum, ZX Spectrum Next, C64, Plus4, Amstrad CPC, MSX, Sinclair QL, Atari ST, Am...
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| | www.gamesthatwerent.com

Welcome to a new section which will be host to many different bonus materials that didn't quite make it to print for the Games That Weren't book. This
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| | cynicalgamingblog.wordpress.com

https://www.youtube.com/watch?v=mtgQ-1KbB7E
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| | fabiensanglard.net

[AI summary] This article delves into the technical intricacies of how the SNES (Super Nintendo Entertainment System) renders sprites and backgrounds, focusing on the challenges of VRAM access latency and the innovative solutions like internal memory amortization and specialized modes such as Mode 7.
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