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arne-mertz.de | ||
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rodusek.com
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| | | | | Getting the name of a type in C++ is a hassle. For something that should be trivially known by the compiler at compile-time, the closest thing we have to getting the type in a cross-platform way is to use std::type_info::name which is neither at compile-time, nor is it guaranteed to be human-readable. In fact, both GCC and Clang actually return the compiler's mangled name rather than the human-readable name we are used to. Let's try to make something better using the modern utilities from c++17 and a little creative problem solving! | |
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aradaelli.com
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| | | | | [AI summary] The author discusses their experience with the programming language D, highlighting its features, advantages over C/C++, and reasons for preferring it despite its niche status. | |
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www.foonathan.net
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| | | | | Let me share a useful insight with you: constexpr is a platform. Just like you write code that targets Windows or a microcontroller, you write code that targets compile-time execution. In both cases you restrict yourself to the subset of C++ that works on your target platform, use conditional compilation if your code needs to be portable, and execute it on the desired target platform. You can thus view constexpr as another platform you can target; it just so happens to be run by your compiler. This insig... | |
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www.timdbg.com
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