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www.reenigne.org
| | darkdungeonsblog.wordpress.com
20.3 parsecs away

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| | Dark Dungeons is no longer alone. It now has a sister game - Darker Dungeons - and another one on the way. Because of this expansion, I'm moving from this Dark Dungeons specific website to a new website (HERE) where you can get both the above games plus more.
| | www.raymondcamden.com
20.9 parsecs away

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| | Using Claude to generate JavaScript code to create pixel art.
| | nick.zoic.org
24.8 parsecs away

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| | [AI summary] The user is exploring the potential of the Apple II computer for various projects, including games, interpreted languages, and even a Minecraft-inspired 3D world. They are considering different game genres like tile-based RPGs, side-scrollers, and 2½D games like Doom, while also reflecting on the technical challenges of working within the Apple II's hardware limitations. The user is also inspired by modern games like HONK and the Untitled Goose Game, aiming to create a low-res version of a goose game.
| | thume.ca
58.1 parsecs away

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| [AI summary] This blog post by Tristan Hume details his experience writing a compiler for a course project using Rust. He discusses various aspects of the project including the use of Rust's powerful enums and pattern matching, handling variable and type resolution, reference counting with Rc, code generation for x86 assembly, and the use of usercorn to run Linux binaries on macOS. The post also reflects on the challenges and benefits of using Rust for such a project, comparing it with other languages and design decisions.