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arstechnica.com
| | computerhistory.org
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| | Unlike the Apple I, the Apple II was fully assembled and ready to use with any display monitor. The version with 4K of memory cost $1298. It had color, graphics, sound, expansion slots, game paddles, and a built-in BASIC programming language.
| | datadrivengamer.blogspot.com
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| | I had long written off Scott Adams' Adventureland as an unsophisticated early attempt at bringing adventure games to microcomputers, vastly ...
| | blog.hardcoregaming101.net
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| | Crikey, I've left this a long time to post. If you're in the industry and receive Game Developer Magazine, maybe you noticed in the above ...
| | zignar.net
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