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arstechnica.com | ||
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computerhistory.org
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| | | | | Unlike the Apple I, the Apple II was fully assembled and ready to use with any display monitor. The version with 4K of memory cost $1298. It had color, graphics, sound, expansion slots, game paddles, and a built-in BASIC programming language. | |
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datadrivengamer.blogspot.com
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| | | | | I had long written off Scott Adams' Adventureland as an unsophisticated early attempt at bringing adventure games to microcomputers, vastly ... | |
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blog.hardcoregaming101.net
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| | | | | Crikey, I've left this a long time to post. If you're in the industry and receive Game Developer Magazine, maybe you noticed in the above ... | |
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zignar.net
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| | | Personal weblog about programming, linux, life, the universe and everything | ||