/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

deathtrap-games.blogspot.com
| | codeandculture.wordpress.com
2.4 parsecs away

Travel
| | I've been reading a lot of OSR games and they remind me a lot of the "traditionalist" phase of the genre trajectory model from Lena and Peterson's 2008 ASR and Lena's book Banding Together. OSR games are attempts to recreate Dungeons and Dragons as it was played in the 1970s, often by using the OGL...
| | nerdomancerofdork.wordpress.com
2.5 parsecs away

Travel
| | After the first installation in this series (about different movement rate systems in OSR games) the turn has come to the differing armor class systems that has been used over time. There has basically been 2 different versions of armor class (AC) over time: Descending AC (DAC) - In this system the AC gets better...
| | dndborderlands.blogspot.com
2.9 parsecs away

Travel
| | Old-school RPG blog for old-school gamers. Swords & Wizardry, OD&D, Labyrinth Lord, B/X D&D, AD&D resources.
| | underthekyak.blogspot.com
12.6 parsecs away

Travel
| I wanted to try the S&W hoard generation rules, but it requires a LOT of rolling. I figured that would be a good task for AI (Gemini, in thi...