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| | ludusnovus.net
3.4 parsecs away

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| | Over at the Future Proof Games dev blog, my partner Melissa has done a summary of how we spent 2015. Our game Ossuary hit Steam, our new game Exploit: Zero Day is in open alpha, and we've learned a bit more about how to run a tiny indie game company. Check out the post on the FPG blog.
| | overage-gaming.com
5.0 parsecs away

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| | [AI summary] A review of the roguelite action game 'Kitty's Last Adventure', featuring cat-themed combat on a flying saucer.
| | kylewbanks.com
4.8 parsecs away

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| | It's just over the halfway point of GitHub's Game Off 2016, and I'm just an hour or so away from being *gameplay complete*, meaning there will only be polish and tuning remaining. I haven't made quite as much progress in the last few days as I had hoped (originally I had planned to be gameplay complete by now), howe...
| | blog.samuelmaddock.com
16.2 parsecs away

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| After 4 months of waiting, that is the response I got from Widevine, Google's DRM for web browsers, regarding a license agreement. For the last 2 years I've been working on a web browser that now cannot be completed because Google, the creators of the open source browser Chrome, won't allow DRM in an open source project. The browser I'm building, called Metastream, is an Electron-based (Chromium derived), MIT-licensed browser hosted on GitHub.