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programminghistorian.org
| | blog.eyas.sh
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| | Those picking up Unity will likely have a lot of questions about the Unity Editor. How do I navigate it? What is a good development workflow using the Editor as
| | ryanharter.com
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| | This is the third post in my Start to Finish series. Last time I talked about source control with Git. We've talked about basic tools, and about source control, so now we're ready to get into actually creating an Android app. In this part of the series, we're going to create a new project using Android Studio. Android Studio is Google's Integrated Development Environment (IDE) that we will use to create our Android app.
| | cleverheap.com
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| | You want to build a game, but don't know where to start? These blog post series are about the concepts I grasped on my own journey of learning game development in Unity. In order to start small, I decided to begin with 2D games development and see where it leads me...
| | kylewbanks.com
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| When discussing performance optimization of Unity games, be it 2D or 3D, object pooling is a commonly referred to technique to gain significant improvements. An object pool is essentially a set of pre-instantiated objects that can be recycled when they are no longer in use, and eventually reused as required.