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programminghistorian.org
| | ryanharter.com
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| | This is the third post in my Start to Finish series. Last time I talked about source control with Git. We've talked about basic tools, and about source control, so now we're ready to get into actually creating an Android app. In this part of the series, we're going to create a new project using Android Studio. Android Studio is Google's Integrated Development Environment (IDE) that we will use to create our Android app.
| | www.babaei.net
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| | Building Unreal Engine 5.6 from the GitHub Source Code With Android Support Alright, I'm back with another video. If you caught the last one on building Unreal Engine 5.6 from source on Windows, you already know the drill. As promised-this is the GNU/Linux edition. We're doing it the Linux way this time: clean, efficient, and just a bit different. Let's dive in. UPDATE [2025/07/04]: The original NDK_ROOT and NDKROOT environment variables values used during the video shoot were misconfigured. That has now been corrected.
| | blog.eyas.sh
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| | Those picking up Unity will likely have a lot of questions about the Unity Editor. How do I navigate it? What is a good development workflow using the Editor as
| | gpfault.net
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