/explore

Click through on any links that interest you or select the planets on the right to continue exploring the Outer Web.
You are here

daniel-siepmann.de
| | colinmackay.scot

This is the first in a series of posts on Paramore.Brighter. I'm writing this as a series of recipes, with the aim of you picking up a point quickly and getting going with it. The code for this post is on GitHub, you can find it here: GitHub Basic solution In .NET Core there is
15.9 parsecs

Travel
| |
| | pboyd.io

This is a follow-up to an experiment on code structure. To recap, I built two versions of a back-end for a simple web app with statistics about commercial airline flights. backendA had no real design behind it, it was just whatever fell out of keyboard. backendB was a structure that I've been using for the past couple years, it isolates dependencies, and uses interfaces with dependency injection. The two versions produce identical output, only the structure of the code is different....
16.0 parsecs

Travel
| |
| | tomasvotruba.com

Last weekend I got into reading a good old post [Null Hell](https://afilina.com/null-hell) by Afilina, a fellow legacy archeologist. Null parameters are evil, which turns code into "maybe" and "just in case" conditions with ifs everywhere. I was wondering how difficult it is to get rid of nullable parameters in a project. I made myself a challenge: **get rid of nullable params over the weekend**. This is what happened.
13.9 parsecs

Travel
| |
| | www.janipenttinen.com

My latest game, Utopos, will be released in just one week, on March 22, 2021! This will be an Early Access release, meaning that the development will continue after the release. I thought the best way to keep the community up to date on the development is by starting a video blog. So I did!Utopos is an online multiplayer, a twin-stick shooter with rocketships! Utopos will be released on Steam and Atari VCS, and there's also been talk about an Xbox version. Check out the video and let me know wha
34.5 parsecs

Travel
|