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ekhabarov.com
| | filipnikolovski.com
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| | A blog about programming, technology and open-source stuff.
| | blog.bazel.build
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| | [AI summary] This technical blog post details the implementation, usage, and benefits of Protocol Buffer rules within the Bazel build system for generating Java and C++ bindings.
| | jbrandhorst.com
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| | Create the protobuf interface We'll start by creating a folder for the package we want to create. Lets call it server. Next we type up a .proto file to define the interface between the server and the client. We'll have to include some extra proto annotations in order to have the gRPC-gateway generate the translations methods we need. Lets define a simple service with a single HTTP GET endpoint: service MyServer { rpc Simple(google.
| | bryukh.com
26.4 parsecs away

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| For me, the first programmer's game was Colobot - real-time strategy with 3D graphics. Players take on the role of an astronaut who must land on a planet and use robots to gather resources, construct buildings, and complete missions. It was Love at first sight - cool video game with programming. For a long time, I was sure it was the first programmer's game at all (naive, I know). Later I'd found more and more programmer's games; however, it was a big surprise to know that one of the first programmer's games (maybe even the first one) was RobotWar, developed in the 70s and published in 1981. It's a text-based game where players control robots using a simple programming language to fight against each other. Overall, it's interesting to see the evolution of th...