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www.assemblyai.com
| | niklasriewald.com
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| | The last post was about playing optimal Pokemon games by calculating the value function V(x) using Bellmann equations. Unfortunately, this was impractical, so we need another way to calculate the likelihood of winning games. One solution to this problem is called Value Function Approximation. The idea behind it is to not calculate the value function...
| | www.exxactcorp.com
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| | Exxact
| | analytixon.com
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| | Q-Learning Sine-Cosine Algorithm (QLSCA) The sine-cosine algorithm (SCA) is a new population-based meta-heuristic algorithm. In addition to exploiting sine and cosine functions to perform local and...
| | polukhin.tech
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| As the field of Deep Learning continues to grow, the demand for efficient and lightweight neural networks becomes increasingly important. In this blog post, we will explore six lightweight neural network architectures.