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www.markrjohnsongames.com
| | www.filfre.net
2.9 parsecs away

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| | [AI summary] The discussion revolves around the challenges and design flaws in classic adventure games, particularly highlighting issues like non-reversible puzzles, poor testing, and lack of communication between game design and player expectations. Key points include the frustration caused by puzzles that lock players out of victory unless they remember obscure details, the role of save states in mitigating these issues, and the evolution of adventure game design over time. Contributors also reference specific games and examples, such as Infocom's Zork series and Red Dwarf, to illustrate these points. The conversation touches on the importance of player feedback and iterative design in improving game experiences, as well as the enduring legacy of early adv...
| | www.hchoutofleftfield.com
4.8 parsecs away

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| | I managed to cover a lot of different games in 2021 (and even launched a page to collect all of my indie game reviews!), and consequently, ...
| | loudpoet.com
4.3 parsecs away

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| | Books I read, games I played, things I watched in October 2025, with a brief note on what I thought about each of them.
| | gameinformer.com
36.2 parsecs away

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| An Xbox 360 Retrospective: A Higher Degree Of Quality on the Game Informer website.