Explore >> Select a destination


You are here

changelog.com
| | nathan.torkington.com
17.1 parsecs away

Travel
| | [AI summary] The text is a collection of links and notes from Nat Torkington's 2022 Technical Link Pile, covering a wide range of topics in software development, architecture, APIs, security, databases, and more. It includes resources like OPAQUE, OPAQUE-2, OPAQUE-3, OPAQUE-4, OPAQUE-5, OPAQUE-6, OPAQUE-7, OPAQUE-8, OPAQUE-9, OPAQUE-10, OPAQUE-11, OPAQUE-12, OPAQUE-13, OPAQUE-14, OPAQUE-15, OPAQUE-16, OPAQUE-17, OPAQUE-18, OPAQUE-19, OPAQUE-20, OPAQUE-21, OPAQUE-22, OPAQUE-23, OPAQUE-24, OPAQUE-25, OPAQUE-26, OPAQUE-27, OPAQUE-28, OPAQUE-29, OPAQUE-30, OPAQUE-31, OPAQUE-32, OPAQUE-33, OPAQUE-34, OPAQUE-35, OPAQUE-36, OPAQUE-37, OPAQUE-38, OPAQUE-39, OPAQUE-40, OPAQUE-41, OPAQUE-42, OPAQUE-43, OPAQUE-44, OPAQUE-45, OPAQUE-46, OPAQUE-47, OPAQUE-48, OPAQUE-49, ...
| | jackrusher.com
15.4 parsecs away

Travel
| | [AI summary] The speaker discusses various interactive and visual programming environments, emphasizing the importance of live coding, immediate feedback, and the integration of programming with visualization tools. They highlight systems like Clerk, which allows for real-time data inspection and notebook-based development, and mention projects like Enso and others that use projectional syntax and dynamic visualization. The talk also touches on educational tools for teaching programming through music and visual interfaces, and the speaker thanks the organizers and sponsors for their support.
| | www.artima.com
16.9 parsecs away

Travel
| |
| | thatonegamedev.com
44.6 parsecs away

Travel
| Curves are useful for game development. In this article, I will explore how to calculate them and also what they are used for.