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theincredibleholk.org
| | www.greyblake.com
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| | A blog about software development.
| | blog.yoshuawuyts.com
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| | [AI summary] The author recaps developments in Rust futures concurrency since 2020, proposing ergonomic trait-based APIs for joining and racing futures and outlining a path to forward-compatible inclusion in the standard library.
| | hackmd.io
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| | # Async fns in traits **This doc now lives here: https://rust-lang.github.io/async-fundamentals-ini
| | jborza.com
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| Closer to the machine I started my way with programming with Microsoft QBASIC on DOS, I did try (and succeed) to copy code for a game from a BASIC book, and it did run, but I didnt really get development back then. I didnt really understand how and why it works, and most importantly, how to write my own code to implement a different game. Later I was playing higher level languages such as Pascal and C in the high school and PHP at home.