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blog.christianperone.com | ||
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www.hhyu.org
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| | | | | Science, programming, books, and other interesting stuff | |
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0fps.net
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| | | | | (This is the sequel to the following post on SmoothLife. For background information go there, or read Stephan Rafler's paper on SmoothLife here.) Last time, we talked about an interesting generalization of Conway's Game of Life and walked through the details of how it was derived, and investigated some strategies for discretizing it. Today, let's... | |
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yang-song.net
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| | | | | This blog post focuses on a promising new direction for generative modeling. We can learn score functions (gradients of log probability density functions) on a large number of noise-perturbed data distributions, then generate samples with Langevin-type sampling. The resulting generative models, often called score-based generative models, has several important advantages over existing model families: GAN-level sample quality without adversarial training, flexible model architectures, exact log-likelihood ... | |
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liorsinai.github.io
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| | | A denoising diffusion probabilistic model for generating numbers based on the MNIST dataset. The underlying machine learning model is a U-Net model, which is... | ||