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ebtech.github.io | ||
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www.handprint.com
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| | | | | [AI summary] The text explores traditional color theory's misconceptions, such as the belief that primary colors can mix all colors, that paint colors are impure, and that reflected light directly defines visual color. It highlights the limitations of these theories by contrasting them with modern understanding, emphasizing that visual color is shaped by perception, context, and the interplay of light and materials. The discussion also touches on the importance of lightness, chroma, and hue in color design and the role of reflectance curves in describing material color. | |
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www.24a11y.com
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| | | | | Christopher Schmitt discusses color, from different ways to create & mix it to the implications in terms of contrast and color accessibility. | |
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jamie-wong.com
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| | | | | If you're curious about rainbows, colorimetry, gamma encoding, and experiments run in the late 1920s, then this is the post for you! | |
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leifnode.com
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| | | I've been looking at voxel cone traced global illumination for a while as something that I want to implement since it gives a decent approximation of global | ||