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| | mikemarcin.com
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| | y we built a skeleton project with a terminal application. Nothing against text mode games but we want a fully graphical engine. To this end we first need to create a window. To make our window we need to choose our target platform and integrate its SDK. It will be fun eventually to port our engine to other platforms but for now we're going to focus on Win32, the primay API used to target 2 of the 3 largest game markets (PC & Xbox).
| | ceronman.com
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| | Last year I finally decided to learn some Rust. The official book by Steve Klabnik and Carol Nichols is excellent, but even after reading it and working on some small code exercises, I felt that I needed more to really understand the language. I wanted to work on a small project to get some hands-on...
| | prog.world
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| | [AI summary] The article discusses the use of Intel Processor Trace (PT) technology to capture code traces from the System Management Mode (SMM) in a computer's BIOS. The authors detail the process of creating a backdoor to access SMM, modifying the SMI dispatcher to redirect execution to a custom shellcode, and using tools like WinIPT and ptxed to analyze the trace data. They also mention challenges such as synchronization issues and the need for cross-platform compatibility, and conclude that this method provides an efficient way to investigate SMM code for vulnerabilities.
| | readrust.net
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| Read Rust collects and categorises interesting posts related to the Rust programming language. This page lists posts in the Performance category.