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duckrowing.com
| | www.macbreaker.com
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| | [AI summary] A detailed guide on installing Mac OS X Lion on a Hackintosh using Unibeast, covering requirements, setup steps, and troubleshooting tips.
| | www.geekrant.org
3.3 parsecs away

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| | [AI summary] The author details the process of setting up a used Mac Pro, including hardware upgrades, OS installation, and considerations for running Windows alongside macOS.
| | www.marco.org
1.8 parsecs away

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| | [AI summary] The author praises the 2018 Mac Mini update for its improved performance, versatile ports, and silent operation, despite its higher price and subpar Intel GPU.
| | ingo-richter.io
38.7 parsecs away

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| TL;DR Adding Swift Code to Objective-C Project Ensure your Swift class derives direct or indirect from NSObject Ensure your Swift class is public to ensure the YourProjectName-Swift.h header generation Prefix the class to expose it to Objective-C. Any Property or method needs its own @objc annotation to be visible from Objective-C. Use the @objcMembers annotation to expose all properties and methods of the Swift class Reminder for myself I learned a couple of essential things about mixing Objective-C and Swift in one project. I was using Swift for unit tests already, and that worked fine. Now, I wanted to implement a new class in Swift. But I wanted to use that class in an existing Objective-C class.