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www.thechessmind.net
| | robojapan.blogspot.com
17.2 parsecs away

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| | [AI summary] The provided text is a collection of various articles, reviews, and discussions covering a wide range of topics, primarily focusing on science fiction, horror, and pop culture. Key themes include: 1. **Godzilla and Kaiju Films**: Multiple entries discuss Godzilla movies, including the American reception of the film 'Ryusei Ningen Zon (Zone Fighter)', and the history of Godzilla in the U.S. There's also mention of other kaiju like Anguirus, and discussions about Toho's efforts to release films in the U.S. 2. **Retro Sci-Fi and Television**: References to classic sci-fi films such as 'Quatermass and the Pit (1967)' and TV series like 'Emergency +4 (1973-74)' and 'The Godzilla Power Hour (1978-81)' are included. 3. **Actresses and Profiles**:...
| | en.chessbase.com
13.6 parsecs away

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| | In the sixth game of the World Championship match Magnus Carlsen won but could have lost. He got a good position from the opening but later overlooked a simple tactical trick with which Anand could have won. However, Anand missed his chance. Unable to put up much resistance afterwards he lost without much of a fight. As Carlsen said in the press conference: "I was very lucky."
| | www.davidsmerdon.com
12.7 parsecs away

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| | [AI summary] The text presents an analysis of the Fighting Chess Index (FCI), a metric designed to quantify the combativeness of chess players based on their draw-related behaviors. The author, David Smerdon, explains the methodology involving Principal Component Analysis (PCA) to combine various draw statistics, such as overall draw rate, short draw rate, and the proportion of short draws with Black. The FCI is then adjusted for rating differences and other factors. The discussion includes feedback from readers, some of whom suggest improvements like incorporating game-specific context, rating differences, or removing draws that are strategic rather than indicative of fighting spirit. The author acknowledges these points and emphasizes that the FCI is a sim...
| | mbuffett.com
32.0 parsecs away

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| I wrote a post yesterday about how to compress chess moves. I was pretty happy with my hand-rolled compression scheme, which achieved a per-move size of 9.5 bits. I almost just rolled with it, but I've been thoroughly nerd-sniped here, so I took another crack at it. To know the board state or not One of the main considerations in compressing chess moves is how much chess-specific computation you want to do. One of the most optimal forms of compression is actually to evaluate the position, use an engine like Stockfish, and then store the index of the move. This isn't really a viable method though, the CPU cost is insane. But that's just to highlight what one end of the spectrum looks like.