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Category: sci-fi

| | www.wargamespace.com
| | [AI summary] The text explores the significance of setting in role-playing games, emphasizing how it shapes player experience and narrative. It discusses various examples, including *Azhanti High Lightning*, *Fading Suns*, and *Star Wars: Edge of the Empire*, highlighting how settings provide context and meaning. The author reflects on how game designers use settings to create immersive worlds, allowing players to engage with stories without being constrained by a fixed narrative. The text also touches on the contrast between known and unknown spaces, the role of game mechanics in supporting narrative, and the creative freedom that settings offer.
| | musingsofamiddleagedgeek.blog
| | Just saw ALIEN Covenant this afternoon, and from the title of this blog entry you can probably surmise that I was less-than-dazzled by the latest offering from Sir Ridley Scott. Being a huge fan of Scott's brilliant 1979 original "ALIEN," his visually immersive "Blade Runner" (1982) and his spirited epic "The Martian" (2015) I was...
| | www.murrayewing.co.uk
| [AI summary] The article critiques the film Alien: Covenant for its attempt to merge the Alien franchise with Prometheus mythology, arguing that it loses the original series' lean storytelling and focus, resulting in a disjointed and less effective narrative.